XDEFIANT PATCH NOTES - AN OVERVIEW

xdefiant patch notes - An Overview

xdefiant patch notes - An Overview

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Players had been obtaining trapped by enemy sticky grenades even if they dodged the grenade's trajectory. Not anymore.

A problem stopping gamers’ eliminate-to-Demise ratio from updating correctly just after completing matches has long been mounted.

Echelon’s Intel Match now only reveals enemies by means of walls for the participant putting on it. Allies will nonetheless see enemy locations about the minimap, nevertheless.

Decreased the selection among the best ping and least expensive ping in matchmaking, so now You will be grouped with gamers who've a far more very similar ping to your individual.

Taken off an exploit wherever gamers could respawn with a number of gadgets soon after fiddling with the "Copy Loadout" selection in the foyer, so great try.

These alterations are intended to refine the actions of hit flinch, stop instances exactly where the digicam would shift off the target with the very first strike and back again on to the goal with the 2nd, and Increase the expertise for gamers sensitive to wild digicam movements.

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The cursor not shifts to the most crucial display when actively playing over a second keep track of in fullscreen manner with the “lock mouse to contact me video game window” option turned on.

Season 1 of XDefiant is very well underway and as gamers go on loading in to the action to learn the meta and rating victories in Rated Engage in.

Fixed a graphical glitch which was earning muzzle, journal, and weapon stock attachments convert invisible whilst donning the

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DedSec's spiderbots have been surprising focus on gamers before leaping contact me on their own faces, which was not profitable them admirers. Now they only zap contact me targets at the encounter-hugging stage of the relationship.

Additional additional fixes to ensure Echelon players convert invisible only when using the Electronic Ghillie Match as opposed to for their entire life. They're alleged to be sneaky but c'mon.

Mounted a problem stopping gamers' destroy/death ratio from updating appropriately just after finishing matches.

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